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Unity Animator

Remote · USA Full-time New today

Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. This role is working for our studio: Zephyr Mobile You’ll be joining the Zephyr Mobile team, which originally was formed in 2016 and has been part of Tripledot since May 2024. The studio has achieved impressive success in the mobile puzzle games genre. Over 100 million people have installed games developed by the Zephyr team. Zephyr is famous for its creative and inclusive atmosphere, where every member of the team can contribute ideas and suggestions towards game development. The largest games produced by ZephyrMobile: Get Color, Nut Sort, Hey Color, Math Crossword. Role Overview As a Unity Animator, you will create and implement UI animations, 2D animations, and visual effects directly in Unity for Zephyr studio games. You will work closely with artists, game designers, and developers to ensure clear, responsive, and consistent visual behaviour across game interfaces. You will work on multiple mobile projects in small, fast-iterating teams, focusing primarily on creating new animations and effects.

Key Responsibilities

  • Create and implement UI and 2D animations, as well as VFX in Unity.
  • Produce 2D animations for UI, game objects, and simple characters when needed.
  • Assemble and polish animations and effects in Unity, including Particle System.
  • Prepare animation assets using Figma and related tools.
  • Collaborate with artists, game designers, and developers to deliver visual solutions.
  • Maintain and improve animation and VFX quality across projects.
  • Progress from animating existing layouts to assembling and animating full screens.
  • Refine existing animations and effects as required.

Required Skills, Knowledge and Expertise

  • Game development experience as an animator, preferably on mobile projects, with a 2D/UI and VFX portfolio.
  • Hands-on experience with Unity animation tools (Animator, Timeline, prefabs).
  • Experience creating VFX using Unity Particle System.
  • Knowledge of core animation principles (timing, anticipation, squash and stretch).
  • Experience with UI animation (screens, pop-ups, buttons, result screens).
  • Basic understanding of UI layout in Unity or willingness to learn.
  • Experience using Figma for asset preparation.
  • Basic skills in Photoshop or similar tools.
  • Familiarity with version control systems (e.g. Git) or willingness to learn.
  • Ability to work across multiple projects.
  • Proactive approach to visual quality.
  • Interest in expanding skills across UI, VFX, or technical areas.

About Tripledot We are Tripledot Studios, our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment. Our teams drive projects together from conception to launch in an indie-style process combining data and creativity to make games that can be enjoyed by everyone. Apply tot his job Apply To this Job

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